To steal the boat, you'll have to use the Harpoon Gun on it and board the ship after getting close. Whenever you get this mark on an island map or the world map, it means that you can steal a ship from the location after defeating a bunch of clan members. This is a new type of the main event that starts spawning from The Green Ruins. This can be exchanged at the lighthouse to get Lumenade in return, but you'll have to go through a battle. Once again, you'll have one Skull Clan Shrine that will give you a Light Prism. You can do one of three things: defeat the Skull Clan vessel, give them the wooden planks they ask for, or simply leave the random ship in their hands. There will also be a special event where you'll see a Skull Clan vessel trying to extort a random ship. Unlike Sandy Shores, you will get a higher number of vessels on the same island, and they'll have better ships. These remain the most common form of Skull Clan enemies you'll go against. There will be multiple towers of Skull Clan members, and you might also find some vessels sailing around the place. We hope this year’s race brings all this and more! Let’s see if we can rival last year’s Maine windjammer race, it was one for the captain’s log for sure.These are similar to the forts you went against in Sandy Shores, except they'll be heavily armed. When we all head back to our respective schooners, it’s with joy and satisfaction for a day well done. Quite an accomplishment and with the most exciting finish we can remember in years.Īt the end of the day, the whole fleet gathers on shore for music, awards, and a little bite of something sweet. Last year we were proud to come in second in both our class and the fleet over all. For the Riggin, who doesn’t have topsails, the best weather conditions are 18 to 20 knots where the advantage of that extra sail area begins to become a disadvantage. Winning take both luck and skill and we’ve had our share of both over the years. How everyone does is based on the wind and tide, their specific vessels, and how the captains accommodate for both. The boats are split into classes based on their size and speed and one by one, the slowest to the fastest classes are given their 5 minute warning cannon and then their start cannon and the races begin! One by one, the vessels raise anchor and head to the starting line which is an invisible line from a buoy to a point of land. There they decide what the race course is for the day based on the weather conditions. As the races come to an end, we are always treated to the most amazing sunset from this vantage point.Īs race day dawns and the sun begins to kiss the cabin houses of our historic vessels, the captains rise and gather for coffee and some shop talk. Our gang routinely gets into the spirit of things and as you can see below, dresses for the occasion. Only open to crew and guests of the vessels (no captains allowed) the flotilla of small boats are either sailed, rowed, or paddled around the anchored fleet with prizes for the most creative costumes and the fastest time around the course. The first order of business after our usual feast of appetizers, dinner, and dessert is the crew small boat races. The fleet gathers, usually in beautiful and spacious Gilkey’s Harbor, off Islesboro. Best, of course, experienced from the Riggin, this 6-day trip culminates in race day, when the games truly begin.Īnd our traditional lobster bake on an uninhabited island.Īnd time for simply relaxing in the sun while the crew hones their craft of sail so that we can be in the running for the win! Coming together to share a day of friendly racing can only be seen in our very own Penobscot Bay from some sort of boat. The majesty of our Maine windjammer fleet sailing in company with all the canvas and flags flying and looking spectacular is unrivaled. Its true that we love every trip on the Riggin, but there’s just something extra magical about Race Week.
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